P+ - Zero Suit Samus - Action - 0x120

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. SetAnimationFrame(25.0)
  6. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. ChangeSubaction(ArmorRelease)
      4. if (not(BoolIsTrue RandomAccessBool(EnableGlide)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
        2. SyncWait(1.0)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. ChangeSubaction(ArmorReleaseAir)
      4. if (not(BoolIsTrue RandomAccessBool(EnableGlide)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
        2. SyncWait(1.0)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script